You can go Presence of Mind and Coup de Grace with Electrocute if you have trouble with hitting your abilities. So what about Precision and Domination for secondary? These rune page is still good as a secondary but again. Nullifying Orb against heavy AP or Gathering Storm for late game scaling. You will always take Transcendence because of how valuable Ability Haste is. Your secondary rune page will be Sorcery. So you will generally want to snowball early game. You are a lot stronger than First Strike early game. Go for the Electrocute rune page when against all squishy champions. Since you're an Assassin, you'll always go Coup de Grace, unless you are going against all Tanky champions, then you'll run Cut Down. Go Legend: Tenacity against CC or Legend: Bloodline against melee and tanky champions. Always go Presence of Mind since you're an energy champion. For this rune page, you usually rely on your Shadows and E to be your main source of damage. Run Conqueror when against a lot of melee or tanky champions. Since a lot of the time games won't end early, First Strike will eventually outscales and outdamages Electrocute. The passive gives gold, and has a faster cooldown. Sell Boots for whatever you want, usually Edge of Night or Guardian Angel, assuming you get there.I find First Strike better than Electrocute. Sell Glaive for Axiom Arc, it's the only direct upgrade in terms of haste and could be good for teamfights. You can also go Black Cleaver if you don't already have it here. If you built Duskblade (vs 0 tanks/bruisers) then you can slot in an Axiom Arc here. Usually Edge of Night is generally agreed to be a good last item on Zed, you can also go The Collector if you feel you're not bursting the squishies enough. Your sixth item entirely depends on the game. Assuming you're vs more tanks, this is the stage of the game where you start to teamfight, and armor reduction starts to gain good value over armor penetration. If you went Serylda's Grudge, this is where you want to build Black Cleaver. If you went Prowler's or Serpent's, this is where you want to build Serylda for more stats and scaling Armor Pen. Your fifth item depends on your fourth item. The rest of the 5%, you will want to build Serpent's Fang, this is if the enemy team has shield champions such as Camille, Karma, Yuumi, etc that actually affect your damage significantly. About 15% of the games you will want Serylda's Grudge here instead, as it is the go-to for when the enemy team has 2+ tanks/bruisers who can be more tough to crack. Your fourth item will 80% of the games be Prowler's Claw, for even more burst and single target access. Duskblade is optional if you're not against any tanks, but eclipse is also good in the same positions it is in so its just about personal preference. It also scales better than Duskblade imo if the enemy team starts to build armor. The reason for Eclipse is because it does the most burst early and works great with Scorchclaw Pup and with the damage gained from First Strike. Your third item will almost always be Eclipse. Just like in Zed mid, it is the highest value and insanely broken. You will always be taking free boots, and your second item will always be Ionian boots of Lucidity. You can also upgrade into blue trinket if the enemy support is a support that's less likely to spam wards such as Soraka, Yuumi, Lulu, and other enchanters / scaling supports. When its passive is down, sweep if in an area you feel is warded. With the recent buff to it's lethality, it is generally a good item for damage as well as its passive. Glaive is 2300 gold and gives you immense value, according to U.GG, it is 125% gold efficient. Your first item should always be umbral glaive.
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